About Me.

I’m Murray - a game audio specialist based in Scotland.

I partner with indie developers on game audio - from sound design through to full implementation in FMOD or Wwise.

My background is in music production. Global Game Jam 2025 pulled me into game audio and I haven't looked back - what hooked me was the blend between creativity and the technical side, the way a well-built system can make a world feel alive in a way static sound never could.

I'm as comfortable in a DAW crafting sounds as I am building adaptive audio systems in engine, and I think that's where I do my best work.


FAQs

What services do you offer?
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I offer bespoke sound design - as well as implementation into Unity or UE5 through middleware such as FMOD or Wwise.

Do you work with international clients?
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Yes - I’m based in Scotland but work with clients worldwide. Most projects are handled remotely, and I adapt my process to different time zones.

How do you start a new project?
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We begin with a consultation to discuss your goals, audience, and creative direction. From there, I prepare a proposal with a timeline, scope, and investment.

Can you handle both sound design and implementation for the same project?
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Absolutely! Many of my clients choose this integrated approach.

What is your pricing?
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I price each project at a flat fee, tailoring a quote once I understand the scope of your needs. This flat fee is spread across milestone payments throughout the project timeline.

Do You Offer Mockups?
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Yes - I am happy to provide a short audio mockup to provide context as to how I'd approach the audio of your game.

What services do you offer?
icon

I offer bespoke sound design - as well as implementation into Unity or UE5 through middleware such as FMOD or Wwise.

Do you work with international clients?
icon

Yes - I’m based in Scotland but work with clients worldwide. Most projects are handled remotely, and I adapt my process to different time zones.

How do you start a new project?
icon

We begin with a consultation to discuss your goals, audience, and creative direction. From there, I prepare a proposal with a timeline, scope, and investment.

Can you handle both sound design and implementation for the same project?
icon

Absolutely! Many of my clients choose this integrated approach.

What is your pricing?
icon

I price each project at a flat fee, tailoring a quote once I understand the scope of your needs. This flat fee is spread across milestone payments throughout the project timeline.

Do You Offer Mockups?
icon

Yes - I am happy to provide a short audio mockup to provide context as to how I'd approach the audio of your game.

What services do you offer?
icon

I offer bespoke sound design - as well as implementation into Unity or UE5 through middleware such as FMOD or Wwise.

Do you work with international clients?
icon

Yes - I’m based in Scotland but work with clients worldwide. Most projects are handled remotely, and I adapt my process to different time zones.

How do you start a new project?
icon

We begin with a consultation to discuss your goals, audience, and creative direction. From there, I prepare a proposal with a timeline, scope, and investment.

Can you handle both sound design and implementation for the same project?
icon

Absolutely! Many of my clients choose this integrated approach.

What is your pricing?
icon

I price each project at a flat fee, tailoring a quote once I understand the scope of your needs. This flat fee is spread across milestone payments throughout the project timeline.

Do You Offer Mockups?
icon

Yes - I am happy to provide a short audio mockup to provide context as to how I'd approach the audio of your game.

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