CoE

Year

'26

Client

Mythward Entertainment

Service

Technical Sound Design

Choose from 16 different epic fantasy Factions to play as while you build bases, train armies, and engage in thrilling battles

For such an ambitious game, it felt only right that the audio for Conquest of Eldinar should be equally as ambitious.

My Responsibilities Include:

  • Planning and maintaining the full audio pipeline, creating structures and systems which can scale as the project grows.


  • Developing dynamic audio systems in FMOD and Unity.


  • Closely working with both the creative and development teams at Mythward Entertainment in order to align with creative and technical vision.


For such an ambitious game, it felt only right that the audio for Conquest of Eldinar should be equally as ambitious.

My Responsibilities Include:

  • Planning and maintaining the full audio pipeline, creating structures and systems which can scale as the project grows.


  • Developing dynamic audio systems in FMOD and Unity.


  • Closely working with both the creative and development teams at Mythward Entertainment in order to align with creative and technical vision.


For such an ambitious game, it felt only right that the audio for Conquest of Eldinar should be equally as ambitious.

My Responsibilities Include:

  • Planning and maintaining the full audio pipeline, creating structures and systems which can scale as the project grows.


  • Developing dynamic audio systems in FMOD and Unity.


  • Closely working with both the creative and development teams at Mythward Entertainment in order to align with creative and technical vision.


No Time Left

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