
CoE

Year
'26
Client
Mythward Entertainment
Service
Technical Sound Design
Choose from 16 different epic fantasy Factions to play as while you build bases, train armies, and engage in thrilling battles
For such an ambitious game, it felt only right that the audio for Conquest of Eldinar should be equally as ambitious.
My Responsibilities Include:
Planning and maintaining the full audio pipeline, creating structures and systems which can scale as the project grows.
Developing dynamic audio systems in FMOD and Unity.
Closely working with both the creative and development teams at Mythward Entertainment in order to align with creative and technical vision.
No Time Left
Ichorous