
Ichorous

Year
'25 '26
Client
Monster Crate
Service
Sound Design
The blood-splattering roguelike where you shred through enemies infested with Ichor.
Overview
For Ichorous, I've had the pleasure of getting very visceral with the sound design - predominantly giving life to the various monsters, attacks and bloody abilities found throughout the game. My Responsibilities:
Creating the full sound design pass of 200+ assets. Everywhere from fully designed creature and ability sounds to movement foley and ambience.
Developing a unique auditory feel for the game through use of my own recordings. An aspect I particularly enjoyed was seeing how 'blood sounds' could be layered into almost every sfx to match the bloody visuals.
Working iteratively with the developers at Monster Crate, in order to achieve their vision for the audio.
Adherence to loudness and mixing standards to ensure designed assets can be slotted into the game without need of extra mixing.


CoE